Random Encounters

Random encounters in RPGs have always been a double-edged sword: If they are well designed they bring an element of uncertainty, break up routines and add some tension for the player, who doesn’t know exactly when they might occur. On the other hand, when implemented poorly, they can provoke feelings of desperation, frustration and even […]
  • Posted by Menorbriam [Numantian Games]
  • On April 15, 2013
  • 9 Comments
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Food and Resting in RPGs

Another important aspect that I would like to address in the development of RPGs is how characters cure damages and injuries. As mentioned in the previous post,┬áin Lords of Xulima characters are not automatically healed after each battle, but instead must be cured by other means. Traditionally, characters in RPGs are healed by resting for […]
  • Posted by Menorbriam [Numantian Games]
  • On April 2, 2013
  • 11 Comments
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