They Are Billions Update: Early Access Launch Coming Soon!

Greetings! We would like to announce that the Early Access launch is coming soon. But first, let’s talk about the beta program and the supporting campaign. The Beta Program Exploded! What happened? For those that have not followed the game updates, here is a small summary. We first announced the game in July 2017. Since […]
  • Posted by Julie
  • On November 22, 2017
  • 17 Comments
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Balancing in non-linear RPGs

Balancing the difficulty in games is always a complicated issue, and depending on the genre, the way the story is told, and the game’s mechanics, it can be a VERY complicated issue: Linear vs Non-Linear As one would expect, balancing the difficulty in a linear game is fairly straightforward. If you know the path that […]
  • Posted by Menorbriam [Numantian Games]
  • On May 13, 2013
  • 19 Comments
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Random Encounters

Random encounters in RPGs have always been a double-edged sword: If they are well designed they bring an element of uncertainty, break up routines and add some tension for the player, who doesn’t know exactly when they might occur. On the other hand, when implemented poorly, they can provoke feelings of desperation, frustration and even […]
  • Posted by Menorbriam [Numantian Games]
  • On April 15, 2013
  • 9 Comments
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Food and Resting in RPGs

Another important aspect that I would like to address in the development of RPGs is how characters cure damages and injuries. As mentioned in the previous post, in Lords of Xulima characters are not automatically healed after each battle, but instead must be cured by other means. Traditionally, characters in RPGs are healed by resting for […]
  • Posted by Menorbriam [Numantian Games]
  • On April 2, 2013
  • 11 Comments
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Death in Party Based RPGs

Death in party based RPGs It’s clear that in RPGs, as well as in other genres, that when the player is represented by just one character and that character dies in the game, there is only one possible outcome, “GAME OVER”. However, in RPGs where the player controls a group of characters, the outcome is […]
  • Posted by Menorbriam [Numantian Games]
  • On March 7, 2013
  • 7 Comments
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Pre-Made vs. Custom Characters

Pre-Made vs. Custom Characters When it comes to the use of pre-made vs custom made characters there is not a set rule in the world of RPGs. However, it could be said that there are three main trends: Pre-Made Characters Traditionally, eastern style games (Final Fantasy, Phantasy Star, etc…), often called JRPGS, make the most […]
  • Posted by Menorbriam [Numantian Games]
  • On March 5, 2013
  • 22 Comments
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The inspiration of Lords of Xulima

I have always felt curiosity and admiration for existing mythologies in different cultures and religions.  What I am really attracted to is to know how they, with their stories, can explain the origins of life, the earth, or even the universe.  Tolkien affirmed that the great story, to which he dedicated most of his life, was intended […]
  • Posted by Menorbriam [Numantian Games]
  • On February 22, 2013
  • 3 Comments
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Welcome to the Numantian Games blog

Welcome to the Numantian Games blog! Here we are publishing posts about the development of Lords of Xulima and the world of RPGs in general. We would like to share our thoughts with you on topics ranging from the original concept of Lords of Xulima to the decisions taken on game design and implementation, especially […]
  • Posted by Menorbriam [Numantian Games]
  • On February 20, 2013
  • 4 Comments
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World, Dungeons & Exploration

Long ago, Mankind was blessed with the main continent of Rodina. With the passage of time their true origins, the divine land of Xulima, eventually came to be dismissed as mere legends. But the homeland of the 9 Gods is no legend. Xulima is a vast continent full of mysterious and dangerous regions. From the […]
  • Posted by Menorbriam [Numantian Games]
  • On January 28, 2013
  • 0 Comments
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Combat, Creatures & Gear

Engage in combat against more than 100 different enemies, from critters and askary to powerful titans and demigods. Each creature is designed to be unique, battle with their very own skills, and no 2 encounters are the same. Combat in Lords of Xulima is turn-based and lets you know the order in which everybody will act, […]
  • Posted by Menorbriam [Numantian Games]
  • On January 27, 2013
  • 0 Comments
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