- An epic story, which is original, sometimes strange, but not afraid of being too fantastic. It is something that seems to have been lost recently with the exception of some Japanese productions. Not everything in life must be serious or realistic, and not all plots must political conspiracies or about the betrayal of one faction or another. I have no intention of being pigeonholed by these sorts of themes.
- A game system that rewards intelligence, imagination, deductions and strategies; instead of skills and reflexes of the player, or maneuvering complicated combinations of buttons in a few milliseconds.
- A challenging environment..., yes, I love challenges. I love feeling small and vulnerable in a vast, dangerous world. I want my "stupid" actions to have negative consequences, and I want accomplishments to feel like my own, like I've earned them. I don't want to feel like success in a game is simply the result of a programmed script or tutorial that wants to convince me that I am a hero.
BlogThe inspiration of Lords of Xulima
I have always felt curiosity and admiration for existing mythologies in different cultures and religions. What I am really attracted to is to know how they, with their stories, can explain the origins of life, the earth, or even the universe. Tolkien affirmed that the great story, to which he dedicated most of his life, was intended to grant England the mythology or the mystical world origin that it never had. His origin story ended up being published by his son Christopher in the book The Silmarillion.
Perhaps in envy of the creative capacity of many authors, some years ago I set out to write a fantasy novel, designing my own world from its origin. An origin that would explain all the facts in order to create a totally coherent story, and still belong to a familiar genre.
Unfortunately, I didn't go beyond 100 pages... However, I thought deeply and documented the world I had created with a lot of details. This was done with its chronology, origin story, deities, rules, and protagonists.
Some time after, I began to read a marvelous blog titled Crpgaddict (a mandatory resource for RPG lovers). Then suddenly, I found myself enthusiastic about the idea of creating an RPG similar to the classics, which in my opinion, consist of three main elements: